《射线风暴》(raystorm)街机移植[ISO]

《射线风暴》(raystorm)街机移植[ISO]
  • 片  名  《射线风暴》(raystorm)街机移植[ISO]
  • 简  介  发行时间: 1997年08月
  • 类  别  游戏
  • 小  类  硬盘版游戏


  • 详细介绍中文名称: 射线风暴英文名称: raystorm资源格式: 光盘镜像版本: 街机移植发行时间: 1997年08月地区: 美国简介:

    移植于街机上的著名作品,画面非常出色,全3d的飞行战斗游戏。无论哪方面说都非常出色!不用模拟器,真正pc版!系统要求dx7.0以上版本!
    操作系统:Windows 95/98/Me/2000/XP
    CPU:Pentium II以上
    内存:64m
    硬盘:40m
    游戏类型:ETC=其他类游戏……
    安装用虚拟光驱载入,游戏运行需要载入镜象!
    为了节省空间,本人把光盘里的dx7安装程序去掉了(太老了,都成垃圾程序了!)
    建议加精!
    中文介绍没找到!以下是英文介绍偶用金山词霸翻译的!质量不高,仅供参考!
    Under the label of SPAZ, the Sony PlayStation s first and only third-party developer devoted to making nothing but shooters and oddball titles, Working Designs introduces their first shooter-Raystorm. So far, the PS-X hasn t had a fair share of blockbuster shooters like the precursor consoles had, and that s where Raystorm comes into play.
    在SPAZ的标签下面,Sony PlayStation的专用于只使shooters和古怪的人成为题目,Working图谋的首先和仅第三方的开发者提出他们的第一shooter Raystorm.到目前为止,PS未知数一直没有一巨型炸弹的应得的部份,shooters喜欢有先驱风琴的操作部分,和那个是什么地方Raystorm开始起作用的.
    Raystorm is as intense physically and mentally as it is graphically. It s amazing how much this game packs on-screen at once. At times your greatest enemy isn a gigantic space station, but rather on-screen confusion. Yes, this game is loaded with amazing special effects, three-dimensional rendered backgrounds, and endless swarms of enemies, but somehow, if you concentrate enough, you ll get through the chaos unharmed.
    当它用图形是时,Raystorm按自然规律和在心中是同样地强烈.它是令人惊讶的这游戏有关银幕立即包装多少.有时你的最伟大敌人isn一极大空间站但是相当在上银幕混乱是的,这游戏装满了令人惊讶的特技效果,三维的放弃背景和无止境成群的敌人,但是不知是什么原因,如果你浓缩足够,你将通过混沌到达未受损害的.
    The controls in this title are for the most part generic and easy to pick up. All of your movements are done on single plane, and attacking is basically holding a button down until an enemy dies. The most interesting feature in Raystorm is the lock-on attack, which is similar to the one found in Panzer Dragoon. Since most of the time the enemies on-screen are not on your plane (they re either above or below it), your standard shot will not hit them. Instead, you must use the lock-on attack to reach these zones. More than one enemy can be locked, and if you hit a series of them in a row, you ll be awarded with more points. Also, with each life (or if you fill up the meter by destroying stuff), you get a mega attack that destroys all the enemies on-screen. Each of the two playable ships has a different laser and lock-on attack that can be powered-up by obtaining vital enhancements.
    在这个题目中控制手段一般说来是属的和容易继续全部的你的动作在单一的飞机上被做和直到一个敌人过世,攻击基本上压制一按键.在Raystorm中最有趣的特征是有关是和一相似的在装甲的骑马步兵身上找出攻击锁.自时间的绝大部分有关银幕敌人不可能(他们是也在它之上或者在以下)以来你的飞机,你的标准射击将不打击他们.反而,你必须使用有关攻击锁到达这些地带.超过一敌人能被使不能动,和如果你打击一排成一排系列的他们,你将随着更多点被授予.也,每一精神饱满(或者如果你通过毁灭材料填写米),你得到一次毁灭所有的敌人的许多对银幕的攻击.
  • 《射线风暴》(raystorm)街机移植[ISO]_large