《欧特克 Maya 2008 正式版》(Autodesk maya 2008)2008-5-12 最新破解版[ISO]

《欧特克 Maya 2008 正式版》(Autodesk maya 2008)2008-5-12 最新破解版[ISO]
  • 片  名  《欧特克 Maya 2008 正式版》(Autodesk maya 2008)2008-5-12 最新破解版[ISO]
  • 简  介  发行时间: 2007年09月制作发行: Autodesk 欧特克
  • 类  别  软件
  • 小  类  多媒体类


  • 详细介绍中文名: 欧特克 Maya 2008 正式版英文名: Autodesk maya 2008别名: 已经打过最新补丁资源格式: 光盘镜像版本: 2008-5-12 最新破解版发行时间: 2007年09月制作发行: Autodesk 欧特克地区: 美国简介:
    Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future.
    New and Enhanced Modeling Tools and Workflows
    Maya 2008 introduces considerable performance improvements and a number of new features that will make modeling workflows significantly more efficient. The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.
    Additionally, a new Slide Edge feature—as well as significant enhancements to Booleans, Bevel, Bridge, Reduce, and other tools—let you model more efficiently. Maya 2008 also delivers two new selection management features: X-Ray selection highlighting and the ability to “pick walk” edge loops.
    Faster, More Accurate Viewport / Hardware Rendering
    Truly WYSIWYG interactive previews are several steps closer now that the Maya hardware rendering engine supports layered textures, multiple UV sets, negative lighting, and object space normal maps. Not only does this improve preview fidelity when using the High Quality renderer in the interactive viewport, it allows a greater range of effects to be rendered to final output using the Maya hardware renderer. Moreover, accelerated draw and selection performance, together with more efficient updating of UI elements, facilitates level editing and speeds overall workflows.
    Support for DirectX HLSL Shaders
    With Maya you can effectively create and display sophisticated looks for content destined for the next-generation game consoles. In particular, native support for DirectX® HLSL shaders (in addition to the existing CgFX support), can let you work with assets in the viewport and see them as they will be seen on the target console.
    Nondestructive Skin Editing
    Animators and animation technical directors usually find it necessary to work iteratively on their rigged characters. Maya 2008 can streamline iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This process is supported through new tools for inserting, moving, deleting, connecting, and disconnecting joints on a bound skeleton, as well as support for multiple bind poses.
    API Enhancements
    Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders. This API includes native support for OpenGL® and DirectX® shaders, built-in support for shader parameters, and direct access to the Maya rendering cache. Also, a new constraints API can allow plug-in developers to write their own animation constraint nodes and commands derived from the underlying Maya constraint node and command architecture. This makes it easier to write custom constraints and have them interact with the rest of Maya in a manner similar to built-in constraints.
    mental ray 3.6 Core
    Maya 2008 uses the latest mental ray® 3.6 core, a release that boasts dramatic performance improvements in the translation of polygon meshes and instances for rendering, as well as for IPR (Interactive Photorealistic Rendering) startup. Additionally, particle types previously supported only in the Maya Hardware renderer can now be rendered in mental ray, eliminating the need to com
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