《运输大亨(开源版)》(Transport Tycoon (Openttd))1.0.3[安装包]

《运输大亨(开源版)》(Transport Tycoon (Openttd))1.0.3[安装包]
  • 片  名  《运输大亨(开源版)》(Transport Tycoon (Openttd))1.0.3[安装包]
  • 简  介  游戏类型: SIM 模拟经营类游戏发行时间: 2010年8月1日制作发行: 克里斯·斯耶尔 Chris Sawyer语言: 简体中文,英文
  • 类  别  游戏
  • 小  类  硬盘版游戏


  • 详细介绍简介: [安装方法]
    安装版:安装后
    将data.rar内文件拷贝至游戏文件夹下的data文件夹中
    将gm.rar内文件拷贝至游戏文件夹下的gm文件夹中
    绿色版:解压缩后
    将data.rar内文件拷贝至游戏文件夹下的data文件夹中
    将gm.rar内文件拷贝至游戏文件夹下的gm文件夹中
    [安全检测] Rising 检测通过
    病毒库22.60.04.02
    [简介]
    Transport Tycoon (TT) and Transport Tycoon Deluxe (TTD) are computer games developed by Chris Sawyer and published by MicroProse in 1994 (TT), and 1995 (TTD). They are business simulation games, presented in an isometric view in 2D with graphics by Simon Foster, in which the player is in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea or by air. The Deluxe version is an expanded and improved version of the original game.
    To start building a transport empire, the player must construct transport routes, consisting of stations near industries or towns, and in the case of trains or road vehicles, near physical routes. One transport route can utilize several different forms of transport, e.g. truck→ship→train. The player's company and the individual stations each have ratings that depend largely on their efficiency at moving goods from one stations to the other. A station with high ratings may attract more goods.
    The game begins in 1930 (1950 in TTD), and ends in 2050. The player starts out by borrowing money to finance construction of transport facilities, and is charged interest until the loan is repaid. As the user plays the game and earns revenues, they have the choice of expanding service along existing routes, or expanding their transportation network. The game features a progression of technology: in any particular year of the game generally only contemporary types of technology are available. For example, railroad signals which allow more than one train to use a section of track are initially semaphores. Later they are replaced by red and green traffic-light signals. Similarly, in the beginning there are only steam engines, but later diesel and electric engines are introduced. In the game year 1999, monorails become available. These require a separate track system from railroads. If the player remains in business until 2050, the game announces that they have won, allows them to post their name on the hall of fame and then continues. At this point, the year stays 2050 and never goes any higher, although the game can continue indefinitely. Playing the entire 120-year campaign takes about 40 hours. The game allows the player to save at any time, and multiple saves of a particular game at any point are possible.
    Vehicles in the game must be constructed at corresponding depots, which must be connected to the road or rail networks. Towns and cities have their own road networks, but extra roads may be needed to connect them to other towns, or to various resources.
    The player earns revenue by picking up resources or passengers at a certain station, and delivering them to another station where there is a demand for them. Demand is determined by the area which surrounds the station; for example stations close to towns will demand passengers. The revenues will depend on the delivery time, distance, and quantity delivered. The influence of these factors on revenue varies according to the type of goods being delivered. For example, mail will rapidly fall in value, meaning that it can only be delivered profitably over short distances, or over long distances very fast. On the other hand coal loses value very slowly, so it can be transported in bulk over long distances whilst remaining profitable.
    At times, subsidies are offered to the first company to move a particular resource from one place to another. This encourages the player to create a larger
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