《3D-Coat 数字雕塑软件》(3D-Coat v3.3.04 SIMP/CUDA Win64)[压缩包]

《3D-Coat 数字雕塑软件》(3D-Coat v3.3.04 SIMP/CUDA Win64)[压缩包]
  • 片  名  《3D-Coat 数字雕塑软件》(3D-Coat v3.3.04 SIMP/CUDA Win64)[压缩包]
  • 简  介  发行时间: 2010年语言: 英文
  • 类  别  软件
  • 小  类  行业软件


  • 详细介绍简介: 软件类型:软件 行业软件
    软件性质:破解软件
    操作系统:Windows
    应用平台:Windows 2000, XP, Vista
    问题反馈: support@3d-coat.com
    网站链接: http://www.3d-coat.com/
    软件介绍:
    引用INSTALLATION:
    1. Unzip Unrar, check Crack/install.txt
    2. Enjoy it 引用System requirements:
    OS: Windows 2000, XP, Vista, Mac OS 10.4.5 (Intel) or later
    CPU: 1.2 GHz or better
    RAM: 512Mb (4096 recommended)
    Video: Radeon 9600/Nvidia 5600 128Mb (256 recommended) or better
    DirectX 9.0c or better for Windows, OpenGL 2.0 for MacOS 引用3D-Coat v3.3 featuring Ptex support released
    - Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering. Its main features include:
    - No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
    - The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
    The Ptex API provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application. (Sourced from http://ptex.us).
    General changes:
    - Special simple method for external programmers to make connector between 3D - application and 3D-Coat has been done (Description).
    - Possibility to create/install 3d-coat extensions from File menu. Extension may contain any sort of files - shaders, pens, strips, materials, masks etc. It is just an image of additional files in 3D-Coat's folder. It is a good method to share 3D-Coat's content. The first extension pack was made due to Oliver Thornton! (Download the Pack)
    - Possibility to upload screenshots right from the 3D-Coat onto the web server. It is very useful for sharing your experience with the community.
    - Framing improved - you can focus on object or on pen position (scaling depends on radius in this case).
    - Text information about current viewport - front/back/left/right.... is being displayed now.
    - Now you can assign several actions to the same hotkeys combination. Actions will be performed in consecutive order after each next activation.
    - Improved 3DConnexion support.
    - Fade on edges in pen options will act on all pens simultaneously.
    - Support of big 3B files to open ( 4GB)
    - Lots of bug-fixes and small improvements.
    Paint Mode changes:
    - Possibility to pan in texture view with SPACE as in Photoshop. You should choose 3D-Coat preset from [Camera] menu.
    - Drawing with CAPS LOCK will hide cursor only while painting, not always. It improves precision of painting and gives better control.
    - Frame command will move pivot point to the center of the object (and framing itself of course) in custom pivot point mode.
    - Much better correspondence between Voxel room and baked color in Paint room.
    - Support of multiple SL objects in a scene.
    - Splines/Lines in E-panel will not dive into surface in paint room. In such a way you can easily draw over curved surfaces.
    - Much better algorithm for limit subdivision surface directly after importing model for microvertex painting and Ptex. Model after import will look much closer to the limit subdivision surface.
    - Better padding for PSD files export.
    - Normal-map strength in per-pixel mode can be corrected with Depth modulator slider in layer blending panel.
    - Eraser will lower normal-map strength when applied over the normal-map layer.
    Retopo Mode changes:
    - Quadrangulation quality and speed improved.
    - In Retopo- select tool Relax will act only on vertices selected in Retopo- Select- Verices. Snap button will work in the same way.
    - “Turn off snapping” button in retopo tool.
    - Snapping essentially improved! You may choose one of 3 methods of snapping: outer, nearest along normal, absolutely nearest.
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